GhostLyrics' Journal


RE: Ubisoft about ‘The Lost Archive’

29.02.2012

Ubisoft about the new single player DLC for Assassin’s Creed: Revelations:

Explore the mysterious pasts of Subject 16 and Lucy Stillman in 2 hours of all-new single player content, using the innovative narration style and puzzle-platforming gameplay pioneered in Assassin’s Creed Revelations’ present-day Desmond sequences.

Considering that the modern day sequences with Desmond are widely regarded as the worst part of the game, it is hard to understand why Ubi would expand on that. Dare I say that those missions might be easier to create since they take less new video content?

Anyway, the part I quoted is easily the most cynical description of video game content that I’ve seen lately, especially by a game’s own developer.

In my opinion the modern day sequences were a frustrating, infuriating and way less interesting part of the game than the renaissance sections and I will not be giving Ubi my money for those. Even though I initially said that I would pay for more of Assassin’s Creed. I meant more of the better part, not more of the worse part.

I think one of the commenters (Ghoul Vs Barbra) on trueachievements.com had exactly the right answer to sum this mess up:

Yep, that’s what all of us have been clamouring for. I just pray the next DLC pack is going to be nothing but the innovative Den Defense mode.

TRAUMA

28.02.2012

TRAUMA. Right now my mind is racing to find an acceptable excuse why I’ve put off writing about this game for this long a time. 1

I first came across TRAUMA after having subscribed to the blog gamedesignreviews because I thought that Krystian Majewski’s trilogy about the shortcomings of Mass Effect’s interface design 2 was interesting. Somewhere between all the other posts Krystian wrote about the indie game that he was developing, posted about its progress – about the good and bad times.

I was curious, being my ever curious self for one and wanting to make games myself too. Also there are a whole lot of other quality articles on that site but that is not what this article is about. After having followed the process quite some time there came the beta. For a reason I can’t remember I wasn’t on the Internet at that time – when I saw he started a private beta for the game I immediately mailed him with a request. I was granted one. I still have that mail.

At that time I was very excited about the fact of being in a private beta – probably more than about the game. Anyway. I have to admit something very evil right upfront: My first thought while starting up TRAUMA was “meh. Flash.” Enough with the prejudices though.

The essence of TRAUMA’s story is easy to grasp. There’s a girl who had a car accident and is now in hospital where she has four recurring, metaphor-laden dreams. You have to experience those dreams and help her through them, all the while getting to think about the questions that are asked by the almost ghostly voice-over as well as those that your own mind will invariably make up while playing. Really, it’s a sort of journey – not only through the girl’s dreams as also through thoughts and doubts that might open up in your own mind.

I found out about the movement by either clicking on different photos or drawing those beautiful light symbols. The game gives little hints how you are supposed to solve certain situations and I’d argue that from a gameplay point of view everything is obvious, if not always intuitive. I never struggled to grasp any of the concepts which can be boiled down to “which tool solves which situations” 3. TRAUMA is not about the puzzling. TRAUMA also isn’t about ultrahigh textured graphics either – though Krystian did an impressive job editing all these photos he took himself. TRAUMA, with its surreal atmosphere, its subtle soundtrack, its countless hints that everything you see might just be another metaphor for some deeply troubling thought in the girl’s mind – it has some similarities to the recently released Dear Esther I’d say. It might work better for you if you don’t consider it just another game on your huge pile but as an experience.

It took me about two hours back then to finish the game and dig up every last hidden photo save one. I sent feedback that spoke quite highly about the game, I remember. There came a second beta which was less interesting for me since there were improvements but nothing particularly astonishing that might have blown my mind. Time passed. Fast forward to Gamescom 2011 where I met Krystian during a little break and congratulated him on the release.

He’s an interesting person to talk to. He’s nice, polite and interested in many other genres and games than you might think. He’s as prepared to talk about some mainstream titles, movies as well as elaborate on the latest indie hits or events in the dev scene.

Several months later I decided to pick my copy – as in virtual copy on STEAM that is – up again and have a second run, just to see what changed from beta to release. Sadly my memory is quite bad and the only thing that I remember – that is very rememberable though – is an improved hint system for collectibles as well as an option to check already found ones without leaving the current level. Still I found the game very enjoyable even during the second time.

So, if the beta has long passed and the release was also some time ago, why do write this article right now? Because Krystian just released a new improved version of the game and that made me think you should try the game too.

Should you play this game: Yes.


  1. However, even after typing this long post I still don’t know why writing about this game took me so long, sorry Krystian. 

  2. He has just released a followup about Mass Effect 2′s interface as well, but I haven’t looked into that yet. 

  3. That this is not the case for a person rather new to games I could watch myself when demoing the game to a friend of mine. 

Notebook Dump

26.02.2012

Next edition of Notebook Dump. Ready… aaaaand Action!

Personally I’ve completed the Single Player Achievements for Assassin’s Creed: Brotherhood and Assassin’s Creed: Revelations and finished my playthrough of Revelations. I also enjoyed a bit of Secret Files 2: Puritas Cordis and called back Sheogorath from his vacation in Skyrim. I also played quite a lot of Multi Player in the Mass Effect 3 demo. I even got around to watching a Let’s Play of Star Wars: The Force Unleashed.

I’ve come around converting my list of played games to markdown and uploading it to the site. Somehow I’ve also had time to read Brendan Keogh’s “I think they’re mad”: Inside a 48 hour battle to build the best video game. I think the whole article was published before on Ars Technica, but to be honest, Ars is a website that I’m proud to support, as all of the articles I’ve read so far were really good. That means I’ve no regrets having paid for the ebook on Amazon.

Flash for Linux only in Google Chrome:

According to a blog post by Adobe, after the 11.2 release, Flash Player for Linux will only be available through a new “Pepper” API as a part of Google Chrome, and won’t be available as a separate download anymore. However, Adobe will continue to offer security updates for Flash Player 11.2 for Linux for five years.

Theoretically speaking, the new API is good news. Practically speaking, this means that eventually every non-Google Chrome browser’s plugin official plugin will be outdated.

Google will provide the “Pepper” Flash Player implementation for all supported Chrome platforms, including Linux (x86/64).

I see what you did there. Other people would have said “we only support it in Google Chrome.” but obviously “all supported Chrome platforms” sounds much nicer, especially since sloppy reading makes that “all supported platforms”. Oh yeah, and in case anything is still not entirely clear: Nothing besides Google Chrome supports the Pepper API anyway.

[...] use an alternative like Gnash or Lightspark (which hopefully will become more reliable) [...]

That has to be some kind of elaborate joke of Andrew. Gnash hasn’t been a valid alternative for as long I can think. Lightspark – though a great and promising project – was as far experimental as it could get, the last time I checked.

[...] hope that in 5 years, Flash won’t matter and HTML5 will be used everywhere.

Well, yes, let’s hope. That means the web won’t use proprietary Flash anymore.
Will that make the web a more unified place? Yes.
Will that make the web a more open place? Probably not.

Why do I assume that the disapperance of Flash will not necessarily lead to a more open web in general? I’m looking at proprietary extensions of HTML5 here.

Vimeo not YouTube gets instant share option in Mountain Lion:

When asked why there was no YouTube support at the moment in the developer preview, Apple told Pocket-lint: “We have Vimeo, and we don’t have YouTube.”

The Apple/Google Cold War:

Allow me to translate: “Fuck Google.”

Well, not exactly. It’s important to realize that Vimeo is not Youtube. Their policies don’t quite match.