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<channel>
	<title>GhostLyrics&#039; Journal</title>
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	<link>http://ghostlyrics.net</link>
	<description>may contain traces of Apple</description>
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		<item>
		<title>RE: KeepassX 2.0 Alpha 1 released</title>
		<link>http://ghostlyrics.net/2012/05/12/re-keepassx-2-0-alpha-1-released/</link>
		<comments>http://ghostlyrics.net/2012/05/12/re-keepassx-2-0-alpha-1-released/#comments</comments>
		<pubDate>Sat, 12 May 2012 18:54:10 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Evade & Counter]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1283</guid>
		<description><![CDATA[KeePassX 2.0 Alpha 1 released Despite the seeming lack of activity KeePassX is alive and we are proud to announce &#8230; <a href="http://ghostlyrics.net/2012/05/12/re-keepassx-2-0-alpha-1-released/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.keepassx.org/news/2012/05/334">KeePassX 2.0 Alpha 1 released</a></p>

<blockquote>
  <p>Despite the seeming lack of activity KeePassX is alive and we are proud to announce
  the first 2.0 Alpha release.</p>
</blockquote>

<p>KeepassX is not dead. Which is great, since I&#8217;m using it daily and was afraid there might never be another version or rewrite after there was no news for more than a year. For a while now the <a href="http://gitorious.org/keepassx">commits over at gitorious</a> have been going though, which at least is an indicator that things are being worked on &#8211; even if there&#8217;s no saying yet if or when an upgrade is going to be released.</p>
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		<item>
		<title>RE: Too many hipsters</title>
		<link>http://ghostlyrics.net/2012/05/12/re-too-many-hipsters/</link>
		<comments>http://ghostlyrics.net/2012/05/12/re-too-many-hipsters/#comments</comments>
		<pubDate>Sat, 12 May 2012 18:06:29 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Evade & Counter]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1280</guid>
		<description><![CDATA[Michael E. Driscoll about hipsters and coders in startups: Who are the “fat guys who know C++” [...] They aren’t &#8230; <a href="http://ghostlyrics.net/2012/05/12/re-too-many-hipsters/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://medriscoll.com/post/9117396231/the-guild-of-silicon-valley">Michael E. Driscoll about hipsters and coders in startups:</a></p>

<blockquote>
  <p>Who are the “fat guys who know C++” [...] They aren’t interested in tweeting, blogging, or giving talks at conferences.  They care about building and shipping code.  They’re more likely to be found in IRC chat rooms, filing JIRAs for Apache projects, or spinning out Github repos in their spare time.</p>
</blockquote>

<p>An amusing and even a bit enlightening read with a sarcastic tone.</p>
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		<title>RE: Computerworld.com about police-themed ransom-ware</title>
		<link>http://ghostlyrics.net/2012/05/12/re-computerworld-com-about-police-themed-ransom-ware/</link>
		<comments>http://ghostlyrics.net/2012/05/12/re-computerworld-com-about-police-themed-ransom-ware/#comments</comments>
		<pubDate>Sat, 12 May 2012 17:46:32 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Evade & Counter]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1278</guid>
		<description><![CDATA[Lucian Constantin about police-themed ransom-ware at computerworld.com: The rogue messages displayed to U.S. users read: &#8220;This operating system is locked &#8230; <a href="http://ghostlyrics.net/2012/05/12/re-computerworld-com-about-police-themed-ransom-ware/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.computerworld.com/s/article/9227015/Police_themed_ransomware_targets_U.S._Canadian_users">Lucian Constantin about police-themed ransom-ware at computerworld.com:</a></p>

<blockquote>
  <p>The rogue messages displayed to U.S. users read: &#8220;This operating system is locked due to the violation of the federal laws of the United States of America! Following violations were detected: Your IP address was used to visit websites containing pornography, child pornography, zoophilia and child abuse. Your computer also contains video files, elements of violence and child pornography! Spam messages with terrorist motives were also sent from your computer. This computer lock is aimed to stop your illegal activity.&#8221;</p>
</blockquote>

<p>Ever noticed that official text never contains exclamation marks? I&#8217;m not aware of that there would be sentences which start with &#8220;also&#8221;, either.</p>

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		<title>The Secret World at GDC 2012</title>
		<link>http://ghostlyrics.net/2012/05/03/the-secret-world-at-gdc-2012/</link>
		<comments>http://ghostlyrics.net/2012/05/03/the-secret-world-at-gdc-2012/#comments</comments>
		<pubDate>Thu, 03 May 2012 14:56:24 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[game commentary]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1274</guid>
		<description><![CDATA[I just watched the presentation of The Secret World at GDC 2012 in its full length and there are several &#8230; <a href="http://ghostlyrics.net/2012/05/03/the-secret-world-at-gdc-2012/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p>I just watched <a href="http://www.youtube.com/watch?v=TBSUgKbKaWs">the presentation of The Secret World at GDC 2012</a> in its full length and there are several topics I&#8217;d like to address before heading back to other matters. In this article I&#8217;ll be using the shortened TSW when referring to the game.</p>

<h2>User interfaces</h2>

<p>If you know me then you&#8217;ll be aware how unwilling I am to put up with a bad UI. A great UI is an essential part of any modern game &#8211; or at least it should be. Making the UI fun to interact with lessens the impact of immersion breaking when players have to sift through menus in order to change settings, find items or read up quest information. While most of the things I&#8217;ve seen in the demo have been pleasant &#8211; like the skill wheel &#8211; some haven&#8217;t. <strong>I really wish we could get away from using sliders for things they&#8217;re just not suited for.</strong> Making the face selection or hairstyle selection a slider makes no sense at all, because in contrast to, say, jaw width, different hairstyles are not polar opposites on an index. Thumbnails would be a preferable option. Using sliders for this sort of option is also detrimental to online games because you can&#8217;t easily show which ones are new either due to a patch or an expansion. Using thumbnails you could easily slap some small &#8220;new&#8221; signage onto the newly available ones. <em>Try that using a slider.</em></p>

<h2>Character looks</h2>

<p>I&#8217;m never quite sure what to think of the character models of TSW&#8217;s character models. While I may be spoiled by the extraordinarily prettiness that TERA Online left me with, I&#8217;m just not convinced that their facial features are up to the latest standards in video gaming technology. They look okay when compared with older games, but they&#8217;re most certainly not up to date with the latest tech. <em>On the other hand that might be just me expecting more of little details again.</em></p>

<h2>Little touches</h2>

<p>TSW has a certain love for detail which can&#8217;t be ignored. The developers offered only some examples during the demo but I was impressed how well things are designed.</p>

<ul>
<li>Songs heard in karaoke bars may trigger new quests due to their lyrics.</li>
<li>You get a UNIX inspired hacking terminal when accessing foreign computers but after a successful hack your program may obtain a HTML-formatted copy of the data which makes accessing the information on your device significantly easier and enables pretty graphics all the while explaining why this was possible.</li>
<li>The three different factions may arrive at key locations of main quests in different way, all the way fitting in with each of their story arc and characteristics.</li>
<li>The crafting system is a kind of memory game which uses different ingredients as well as their position on a grid to determine the outcome of crafting. That process is aided by the option to dissect your equipment &#8211; called &#8220;transcribing&#8221; in the game world.</li>
<li>Time travel to a certain dungeon in the past is done via a trance.</li>
</ul>

<p>There&#8217;s other things that make me want to play the game too. Their achievements are linked to real bonuses, like money or items, not only nice pictures. Dangerous environments facilitate the need to be constantly aware of your surroundings in battle. There are obtainable &#8220;lore pieces&#8221; that tell the whole story behind TSW and form a narrative line on its own.</p>

<p>If there&#8217;s one game I&#8217;m incredibly curious to see how much of a success it will become, it&#8217;s TSW. <em>Yes, I keep Guild Wars 2 in mind, but that&#8217;s unnecessary, since GW2 will be successful anyway.</em></p>

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		<title>The Long Night of Science 2012</title>
		<link>http://ghostlyrics.net/2012/05/03/the-long-night-of-science-2012/</link>
		<comments>http://ghostlyrics.net/2012/05/03/the-long-night-of-science-2012/#comments</comments>
		<pubDate>Thu, 03 May 2012 00:03:24 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[notebook dump]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1266</guid>
		<description><![CDATA[In between spending my time in lectures which are interesting but not in my current curriculum and attending and presenting &#8230; <a href="http://ghostlyrics.net/2012/05/03/the-long-night-of-science-2012/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p>In between spending my time in lectures which are interesting but 
<a href="/2012/05/03/on-heinzs-lecture-for-gadi-2012/">not in my current curriculum</a> and 
attending and presenting at the Grazer Linuxtage<sup id="fnref:glt"><a href="#fn:glt" rel="footnote">1</a></sup>
I was checking out another event in this student metropolis: 
<strong>The Long Night of Science</strong>.</p>

<p>Admittedly, if it wasn&#8217;t for another student from university asking me if
I want to go I wouldn&#8217;t have left the house that evening. Now, that being said,
I enjoyed most of the evening. I initially agreed to go because Anja had
struck lucky and the first thing she told me about the Long Night stirred my
interest.</p>

<h2>At the Medical University</h2>

<p>The Medical University of Graz 
(to be more precise: the Ludwig Boltzmann institute for clinical-forensic
 research) offered something slightly less common amongst 
its many lectures and presentations that evening: an interactive criminal 
investigation &#8211; you were to solve a murder case.</p>

<p>Using hints (read: answers that were tied to letters) you were supposed to 
solve the case and guess the <del>gleamingly obvious</del> codeword. For those
of you that are reminded of <a href="http://de.wikipedia.org/wiki/Tom_Turbo">Tom Turbo</a> (link in German), you are quite right.
The first step was talking to the three suspects
(for a lack of time that consisted of checking three short written statements).
Due to the shortness of those statements I personally couldn&#8217;t get to a 
conclusion, but my colleague decided on the right thing. After some discussions
I still can&#8217;t understand her way of thought on that, but I&#8217;ll leave it on that.
As the room was separated there were two more activities to do at the &#8220;crime 
scene&#8221;, as well as a bonus task. We were to check the smear tests from each
suspect&#8217;s steering wheel for blood, compare tracks left by tires and make a 
semi-detailed scribble of the environment <del>because there are no 
cameras</del>. After leaving the crime scene we headed to the &#8220;lab section&#8221; to 
check the seeds gathered from each suspect&#8217;s shoes <sup id="fnref:shoes"><a href="#fn:shoes" rel="footnote">2</a></sup>, check a computer
model in order to determine which murder weapon was used and compare some DNA
tests to see if our most likely suspect left traces on the murder weapon.</p>

<p>After all it was a nice little excursion into the processes used by police and 
an amusing possibility to try some of the things one only knows from TV on your
own.</p>

<h2>At the FH Joanneum (University of Applied Sciences)</h2>

<p>In hindsight &#8211; or rather looking at the <a href="http://lnf2012.at">plan</a> &#8211; I realize that there indeed
was a station done by the Journalism &amp; PR team&#8217;s Web Literacy Lab. That&#8217;s what
I intended to check out that evening. Where I actually ended up was the station
for Information Management demonstrating how easy it is to do a man in the 
middle attack for unencrypted VoIP telephony. Though we had an inspiring 
conversation there I ended up thinking that there wasn&#8217;t a station done by the
Web Literacy Lab and was slightly disappointed. A short visit to the 
&#8220;Computers of the Future&#8221; section didn&#8217;t really improve my mood as the things
there were neither particularly new nor <em>that amazing</em>. I assume that comes
with optimizing demos for all kinds of audiences (children included).</p>

<h3>The takeaway</h3>

<p>I think next year I&#8217;ll try to start earlier into the evening that 19:00 in order
to check out more of the various presentations. Nevertheless I&#8217;m delighted that
Austria offers such an interesting event once a year. Check out 
<a href="http://lnf2012.at">the website</a> to see just how many institutes contributed on a nation
 wide scale.</p>

<div class="footnotes">
<hr />
<ol>

<li id="fn:glt">
<p>The article about the Grazer Linuxtage was in draft stage at the time of this writing.&#160;<a href="#fnref:glt" rev="footnote">&#8617;</a></p>
</li>

<li id="fn:shoes">
<p>In order to see how working with microscopes is helpful for police
work.&#160;<a href="#fnref:shoes" rev="footnote">&#8617;</a></p>
</li>

</ol>
</div>
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		<title>On @Heinz&#8217;s lecture for GADI 2012</title>
		<link>http://ghostlyrics.net/2012/05/03/on-heinzs-lecture-for-gadi-2012/</link>
		<comments>http://ghostlyrics.net/2012/05/03/on-heinzs-lecture-for-gadi-2012/#comments</comments>
		<pubDate>Thu, 03 May 2012 00:00:28 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[notebook dump]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1261</guid>
		<description><![CDATA[Last week I went to university in order to listen to Heinz&#8217;s1 lecture about Realtime Journalism as part of GADI2. &#8230; <a href="http://ghostlyrics.net/2012/05/03/on-heinzs-lecture-for-gadi-2012/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p>Last week I went to university in order to listen to Heinz&#8217;s<sup id="fnref:heinz"><a href="#fn:heinz" rel="footnote">1</a></sup> lecture about Realtime Journalism as part of GADI<sup id="fnref:gadi"><a href="#fn:gadi" rel="footnote">2</a></sup>. I happened to come across his <a href="http://heinz.typepad.com/lostandfound/">blog</a> a while back and after reading that he&#8217;ll be lecturing I couldn&#8217;t resist checking out that particular session of GADI although I don&#8217;t take that course this year. <em>It might have been beneficial to attend more courses which I do take&#8230;</em></p>

<h2>About Realtime Journalism</h2>

<p>The term Realtime Journalism is used for two different combinations of synchronous actions.</p>

<ul>
<li>Sync of coverage with event<br />
This is the part that we are all very familiar with due to its roots in live coverage of events through more traditional
media like TV.</li>
<li>Sync of event with queries<br />
This part however is where the fun for students of Computer Science and nerds in general is. Due to the availability 
of open data as well as an abundance of APIs with different proprietary data providers it&#8217;s now possible to show an
incredible amount of data corresponding with different newsworthy events easily. Reporting on an earthquake?
Show maps that are color-coded with the amount of damage that occurred. Reporting on a convention? Monitor the
twitter hashtag to see what visitors are thinking. The possibilities are manifold, considering the essential tool that
<a href="http://ushahidi.com/">ushahidi</a> &#8211; more on that later &#8211; might become.</li>
</ul>

<p>While we are used to the first part, a sync of queries with events in order to display related data in realtime is huge opportunity to improve reports and stories without the need to stretch the length of a story. I&#8217;m confident that while not every audience is ready for this kind of information bombardment the trend will be going towards displaying more relevant data without the need to look it up yourself. Critical analysis of gathered information may become harder due to the increasing amount of sources which may not yet have reached the credibility they should have while others may be mistaken from time to time.</p>

<h2>Technology</h2>

<p>I admit that I wasn&#8217;t only there to listen to the lecture but to get to know a few new toys on the web which might not be in the center of attention <em>yet</em>. To say the least, I wasn&#8217;t disappointed.</p>

<ul>
<li>I had already forgotten about <a href="http://en.wikipedia.org/wiki/PubSubHubbub">PubSubHubbub</a>, which is a neat extension to the RSS protocol in order to 
serve new posts even faster to subscriber via the usage of hubs between the publisher and the user. In essence it uses 
Push instead of clients having to poll for new items. <em>I read up on that while checking out RSS publishing for my old
blog.</em></li>
<li><a href="http://storify.com/">Storify</a> is a service that may use different sources like Facebook feeds, Twitter feeds and much more to create interactive, realtime updating stories. Though it sounds interesting, a short demo during the presentation immediately showed me that it&#8217;s not my type of thing.</li>
<li><a href="https://facebook.com/">Facebook</a> has its own livestreaming service called &#8220;facebook live talks&#8221;. <em>No chance I&#8217;ll be using that, thank you very much.</em></li>
<li><a href="http://ushahidi.com/">Ushahidi</a> could be the reporting tool of the future. It&#8217;s open source, it&#8217;s a service and it&#8217;s data and visualizations thereof are incredible if the demonstration&#8217;s level of awesomeness can be recreated in real world usage.</li>
<li><a href="http://www.google.com/tools/dlpage/res/talkvideo/hangouts/">Google Hangouts</a> provide means of realtime video conversations with multiple partners via a browser plugin. <em>I&#8217;m not on plus, I don&#8217;t have any reason apart from curiosity to go there and plenty of other things to do. So I haven&#8217;t tested hangouts.</em> According to Heinz it&#8217;s based on the HTML5 capability &#8220;Websockets&#8221; which are intended for realtime communication on a software level, modernizing the static web. Admittedly, thanks to a large part to AJAX, it&#8217;s not <em>that</em> static anymore, but still&#8230;</li>
</ul>

<h2>Final Thoughts</h2>

<p>From all I heard I came to following conclusions:<br />
There is a big emphasis on what I&#8217;d call DIY information. It&#8217;s all about enhancing and enriching your own findings and reports with related information and where applicable open data.<br />
You can&#8217;t ignore social media anymore, not after what happened in Egypt 2011. Let&#8217;s end this post with a quote from the lecture.</p>

<blockquote>
  <p>Connectivity and interactivity have definite results: The observer becomes an actor. The image of the classic neutral journalist is no longer crystal clear.<sup id="fnref:quote"><a href="#fn:quote" rel="footnote">3</a></sup></p>
</blockquote>

<!-- attachment -->

<div class="footnotes">
<hr />
<ol>

<li id="fn:heinz">
<p>Heinz Wittenbrink, who&#8217;s teaching social media and online journalism at the FH Joanneum, covering local events for the benefit of the Internet on <a href="https://twitter.com/#!/heinz">Twitter</a>, <a href="http://heinz.typepad.com/lostandfound/">blogging</a> and probably participating in an incredible amount of other projects that I don&#8217;t know of.&#160;<a href="#fnref:heinz" rev="footnote">&#8617;</a></p>
</li>

<li id="fn:gadi">
<p>English: Effects of information technology on society<br />
German: Gesellschaftliche Auswirkungen der Informationstechnologie&#160;<a href="#fnref:gadi" rev="footnote">&#8617;</a></p>
</li>

<li id="fn:quote">
<p>Original: &#8220;Verbundenheit und Interaktivität wirkt sich aus: Der Beobachter wird ebenfalls zum Akteur. Das klassische Bild vom objektiven Journalisten ist nicht mehr ganz so klar.&#8221;&#160;<a href="#fnref:quote" rev="footnote">&#8617;</a></p>
</li>

</ol>
</div>
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		<title>Notebook Dump</title>
		<link>http://ghostlyrics.net/2012/05/01/notebook-dump-6/</link>
		<comments>http://ghostlyrics.net/2012/05/01/notebook-dump-6/#comments</comments>
		<pubDate>Tue, 01 May 2012 10:57:45 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[notebook dump]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1253</guid>
		<description><![CDATA[I found some new things on the Internet! Bungie released an infographic showing the collected stats of the Halo stat &#8230; <a href="http://ghostlyrics.net/2012/05/01/notebook-dump-6/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p>I found some new things on the Internet!</p>

<ul>
<li>Bungie <a href="http://www.xbox360achievements.org/news/news-11328-Bungie-Ends-Halo-Stat-Support--Releases-Insane-Infographic.html">released an infographic</a> showing the collected stats of the Halo stat tracking program when they shut it down.</li>
<li>You <a href="http://failbook.failblog.org/2012/04/12/funny-facebook-fails-hulk-debate/">don&#8217;t want to face Hulk</a> in a debate.</li>
<li>In a <a href="http://blog.readability.com/2012/03/readability-android/#comment-1870">disgustingly hateful comment</a> a user of Readability shows his appreciation of Readability developing an Android version of their application but not releasing it on Google Play initially. Mind you that the app is free and he is in no way entitled to demand anything. <em>Although I admit that releasing it on the Amazon Market with a headstart was definitely not the smartest idea.</em></li>
<li><em>Microsoft is definitely not my favorite company this week.</em> According to <a href="http://www.xbox360achievements.org/news/news-11525-Microsoft-to-Introduce-15-30-Second-Commercials-to-Xbox-Live.html">this article</a> they plan to introduce commercials for the Xbox Live service. Now, while I personally don&#8217;t watch video content on my 360, it is troubling to see that there&#8217;s another venue being invaded by commercials that can&#8217;t be disabled. <em>The tiles on the Dashboard containing ads are already annoying enough.</em></li>
<li>If you&#8217;re familiar with Team Fortress 2, you should check out <a href="http://matt.might.net/articles/nine-kinds-of-students/">this post about the 9 types of students</a>.</li>
</ul>

<p>In terms of reading I&#8217;ve finished Stieg Larsson&#8217;s <a href="http://www.shelfari.com/books/3542641/The-Girl-with-the-Dragon-Tattoo">The Girl with the Dragon Tattoo</a>, C.C. Hunter&#8217;s <a href="http://www.shelfari.com/books/23846839/Taken-at-Dusk">Taken at Dusk</a> and &#8211; I&#8217;m quite embarrassed to admit that I had to look up the title although it&#8217;s not even been a week &#8211; Jenna Black&#8217;s <a href="http://www.shelfari.com/books/24582915/Deadly-Descendant">Deadly Descendant</a>.</p>
]]></content:encoded>
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		<title>RE: Microsoft about its pricing model for full download games</title>
		<link>http://ghostlyrics.net/2012/04/30/re-microsoft-about-its-pricing-model-for-full-download-games/</link>
		<comments>http://ghostlyrics.net/2012/04/30/re-microsoft-about-its-pricing-model-for-full-download-games/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 11:07:32 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Evade & Counter]]></category>
		<category><![CDATA[game commentary]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1248</guid>
		<description><![CDATA[From Microsoft resists simultaneous digital and retail Xbox 360 releases via xbox360achievements.org: &#8220;It&#8217;s a successful part of our business, we&#8217;re &#8230; <a href="http://ghostlyrics.net/2012/04/30/re-microsoft-about-its-pricing-model-for-full-download-games/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.mcvuk.com/news/read/microsoft-resists-simultaneous-digital-and-retail-xbox-360-releases">Microsoft resists simultaneous digital and retail Xbox 360 releases</a> via <a href="http://www.xbox360achievements.org/news/news-11550-Microsoft-Defends-Games-on-Demand-Pricing-and-Staggered-Releases.html">xbox360achievements.org</a>:</p>

<blockquote>
  <p>&#8220;It&#8217;s a successful part of our business, we&#8217;re very pleased with the growth and it continues to do really well. Clearly there&#8217;s an audience out there who are happy to purchase a product at full ERP six or so months after [its retail release].</p>
</blockquote>

<p>I get the impression that said audience isn&#8217;t particularly smart. That price policy could be compared if STEAM neither gave incentives like DLC or bundles nor reduced their prices when prices drop in retail. The only reason Microsoft can afford to do that without driving away its customers is that there&#8217;s no alternative download location than their store. A more open ecosystem would not allow this kind of thought.</p>
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		<title>TERA Online (open beta)</title>
		<link>http://ghostlyrics.net/2012/04/21/tera-online-open-beta/</link>
		<comments>http://ghostlyrics.net/2012/04/21/tera-online-open-beta/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 08:37:47 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[game commentary]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1235</guid>
		<description><![CDATA[You might have noticed that I&#8217;ve mentioned TERA Online in the past. To be more precise I wanted to playtest &#8230; <a href="http://ghostlyrics.net/2012/04/21/tera-online-open-beta/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p>You might have noticed that I&#8217;ve mentioned <a href="http://tera.enmasse.com/">TERA Online</a> in the past. To be more precise I wanted to playtest it for a longer time after immediately liking the visual style and some of the gameplay mechanics at Gamescom 2011. I received a key for the closed beta last week but was unable to play there because I busy was otherwise &#8211; not that I regret that. After Ron told me that the open beta is this weekend I wasn&#8217;t so sure anymore. Of course it didn&#8217;t keep me from playing. <em>Did anyone doubt that?</em></p>

<blockquote>
  <p>The Tera launcher needs some major streanlining. ~<a href="https://twitter.com/fiddlecub/status/193205695594758145">Kevin VanOrd</a><br />
  Also, streamlining. ~<a href="https://twitter.com/fiddlecub/status/193205816994697216">Kevin VanOrd</a></p>
</blockquote>

<p>I don&#8217;t mind that it takes up a lot of screen estate. I mean, realistically speaking I won&#8217;t be using it for other activities than clicking the &#8220;Play&#8221; button, right?</p>

<p>As I&#8217;m not interested in PVP I picked a PVE server and set out on my journey. At least that&#8217;s what I thought I would do. During extensive character modification the game crashed. I sighed and tried again, because all progress was &#8211; of course &#8211; lost. <em>Have you ever heard of auto-save, game devs? That might be a fine place to integrate it.</em> Of course, you could also fix the bug that sends the game crashing when you extensively modify a character and enter your chosen name. This might not apply for both genders or all races, however I had said problem for both castanic<sup id="fnref:castanic"><a href="#fn:castanic" rel="footnote">1</a></sup> and high elves<sup id="fnref:elves"><a href="#fn:elves" rel="footnote">2</a></sup>. I can&#8217;t tell if the problem is the same for humans<sup id="fnref:red"><a href="#fn:red" rel="footnote">3</a></sup>. After some time I figured out that I can enter the name first and start customizing after that to circumvent the crash.</p>

<h2>Starting out</h2>

<p>Starting to dig into the whole customization thing I figured one thing out fast: You may customize your characters head (hairstyle, makeup, beard, facial features) to a great extent. All that you may change about your body is the skin tone. Now, call me focused on female secondary gender features, but in a game in which you walk around in annoyingly skimpy clothing for a considerable amount of time, I&#8217;d like to actually enjoy looking at my character. Read: Either I have to endure the silly castanic running animation or put up with the high elves oversized breasts. <em>No, playing a male character is not an option. Unless it&#8217;s a baraka .</em><sup id="fnref:baraka"><a href="#fn:baraka" rel="footnote">4</a></sup></p>

<p>Before the whole customizing, however, you chose your class. I don&#8217;t want to be a support character because I prefer doing things solo, even in MMOs. I&#8217;m also not much for ranged classes. That meant that <em>priest</em>, <em>mystic</em>, <em>archer</em> and <em>sorcerer</em> were out. I&#8217;ve never been a fan of axes or defensive classes, so <em>beserker</em> and <em>lancer</em> were out too. I decided on <em>slayer</em> which is an offensive class wielding a greatsword.</p>

<p>Interestingly, En Masse decided to display the recommended player skill level on the class selection screen. I&#8217;m pretty sure I chose the slayer because it had 3/5 stars in contrast to the <em>warrior</em> with 5/5 stars. I played nearly all of my time as warrior anyway, but I&#8217;ll get to that later. After you&#8217;ve finished customization you&#8217;ll be asked wether to play the prologue or start at the Island of Dawn. At least after you&#8217;ve been forced to check out the prologue on your first character. I&#8217;m all for hands-on tutorials, but don&#8217;t get me wrong here. I&#8217;ve been so confused to suddenly find myself as a level 20 character that I checked the Internet to see why I didn&#8217;t start at level 1. Well, the prologue not only teaches you the basics of combat but also means to give some background information.</p>

<p>So I created another character to check if only specific classes start at level 20. And that was my high elf, which I&#8217;ve now played for several hours. She&#8217;s a warrior, dual wielding swords. <em>I would&#8217;ve preferred daggers.</em> After several hours of play I even got an armor that is not just a corset and panties. <em>It&#8217;s still skimpy.</em> She also wears combat heels. You know, for the time when you have to kick an enemy really hard. <em>Gosh, they&#8217;re so incredibly ridiculous, it makes my head hurt everytime I see them in a video game.</em></p>

<p>I enjoy the combat. There&#8217;s not much to tell. Skills, combos, targeting via reticle, evasion, block. All in place.</p>

<h2>What&#8217;s bad</h2>

<p>The things I&#8217;ve mentioned above are not bad per se, however, those are things that don&#8217;t target my specific taste. That&#8217;s fine. Bad things follow in this section.</p>

<h3>UI trouble</h3>

<p>There&#8217;s an option to scale the UI. It does fine, except that it scales <em>all</em> UI elements, including the font-size. It&#8217;d be preferable to scale font-size and the size of UI elements like buttons independently. Combined with the scrubber that does that is another idiocy:</p>

<p>Let&#8217;s assume you have a window open and use the clickable lower right corner <sup id="fnref:mac"><a href="#fn:mac" rel="footnote">5</a></sup> to scale it:<br />
<strong>Result</strong>: The window scales and everything within is blown up. Previously readable fonts are blown up to laughable sizes.<br />
<strong>Expected result:</strong> The window scales and its content reflows. Font size does not change. Ever worked with CSS in web development? Then you know what it should behave like.</p>

<ul>
<li>It might be a nice idea to allow individual preferences for the tabs in your chat UI. However the font-size for chat should be globally adjustable.</li>
</ul>

<h3>Inconsistency</h3>

<ul>
<li>There&#8217;s a sequence, right after the initiation into the army proper of uhm&#8230; the land starting with &#8220;V&#8221;. It&#8217;s Valkyon, I&#8217;ve <a href="http://www.gamespot.com/users/Bozanimal/show_blog_entry.php?topic_id=m-100-25980868">checked</a>. The audio and the subtitles don&#8217;t match up at all. This fact is made worse by the subs being on by default.</li>
<li>I realize having keyboard shortcuts in dialogue is equally helpful and awkward. It&#8217;s even more awkward if you don&#8217;t use variables to read the player&#8217;s set shortcuts and use the default bindings instead. Confused much?</li>
<li>On more shortcut trouble: Consistently colouring those would be preferred. Don&#8217;t colour it once and don&#8217;t another time.</li>
<li>Why the hell are keyboard configurations character-specific? If I want SPACE to be my <em>interact</em>, then let me. Don&#8217;t make me change everything for every new character again!</li>
</ul>

<h3>Other annoyances</h3>

<ul>
<li>Quest monster camping. TERA spawns monsters quite frequently. The condition for the orcan having the black feather (his name started with &#8220;A&#8221;&#8230;) spawning was actually his dead body disappearing. Still, there was a group of three people on my server who blocked that boss by targeting him with a ranged attack every time he spawned. Several other players were standing around cursing because those were stealing the boss every time, so no one was able to complete their quest. Considering that that group probably got the quest immediately since kills are shared within a group they were trolling. Quite successfully, I might add.</li>
<li>Armor colours are only applied for a limited time. Why shouldn&#8217;t dyeing your amor be permanent? Unless you want players to pay via micro-transactions for permanent armor colours I guess.</li>
<li>We&#8217;ve had <em>several</em> hours to be amazed by the Isle of Dawn during the introductory hours. Please refrain from making the pegasus fly all over it again and make it head straight through your <em>Star Gate</em> imitation.</li>
<li>For heaven&#8217;s sake, make the armor preview discoverable ingame! Put it into the help section <sup id="fnref:help"><a href="#fn:help" rel="footnote">6</a></sup> or armor remodelers&#8217; dialogue. I had to google for several minutes to find out that the key combination is CTRL + RIGHT CLICK.</li>
</ul>

<h2>Conclusion</h2>

<blockquote>
  <p>It is worrying that there was so much cynicism and &#8220;been there, done that&#8221; attitude before the game has even launched. ~<a href="http://www.gamespot.com/users/Bozanimal/show_blog_entry.php?topic_id=m-100-25980868">Bozanimal</a></p>
</blockquote>

<p>I&#8217;ll probably not be paying for this game, though I might give it a second look during the open beta and might even write a little follow-up article. You should however checkout <a href="http://www.gamespot.com/users/Bozanimal/show_blog_entry.php?topic_id=m-100-25980868">this blog post</a> I came across which just happens to point out how disappointing in terms of lore and devoid of replay value TERA is.</p>

<!-- attachment -->

<div class="footnotes">
<hr />
<ol>

<li id="fn:castanic">
<p>Former demons, I gather. Have horns, tattoos, the skimpiest clothing, dry humor. May have red hair. Run stupid. Huge range of skin tones. Don&#8217;t have ridiculously oversized breasts. Are smaller than humans and high elves.&#160;<a href="#fnref:castanic" rev="footnote">&#8617;</a></p>
</li>

<li id="fn:elves">
<p>May I call them breast wonders? Also: may not have red hair, look rather generic, stand rather silly and have some hairstyles wish are nearly indistinguishable from each other. Abundance of hair colors which look frighteningly similar.&#160;<a href="#fnref:elves" rev="footnote">&#8617;</a></p>
</li>

<li id="fn:red">
<p>That&#8217;s because I find humans rather boring and they interestingly may not have red hair. That&#8217;s a minus.&#160;<a href="#fnref:red" rev="footnote">&#8617;</a></p>
</li>

<li id="fn:baraka">
<p>But those are genderless colossi of stone (?) anyway.&#160;<a href="#fnref:baraka" rev="footnote">&#8617;</a></p>
</li>

<li id="fn:mac">
<p>A concept which is lifted from pre-Lion OSX.&#160;<a href="#fnref:mac" rev="footnote">&#8617;</a></p>
</li>

<li id="fn:help">
<p>The help section is quite lacking in several departments. Also it suffers from the bad UI like few other windows do. It has to split lessons with very little text into several slides and even though the text is tiny, it is in a scrollable compartment of the window. As far as I remember it&#8217;s also lacking a &#8220;search topic&#8221; feature.&#160;<a href="#fnref:help" rev="footnote">&#8617;</a></p>
</li>

</ol>
</div>
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		<title>Thoughts on Mass Effect 3</title>
		<link>http://ghostlyrics.net/2012/04/19/thoughts-on-mass-effect-3/</link>
		<comments>http://ghostlyrics.net/2012/04/19/thoughts-on-mass-effect-3/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 02:57:21 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[game commentary]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1229</guid>
		<description><![CDATA[Warning: Contains plot details for Mass Effect 2 and Mass Effect 3. Stop reading if you want to enjoy those &#8230; <a href="http://ghostlyrics.net/2012/04/19/thoughts-on-mass-effect-3/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p><strong>Warning:</strong> Contains plot details for <em>Mass Effect 2</em> and <em>Mass Effect 3</em>. Stop reading if you want to enjoy those games without prior knowledge.</p>

<h2>Ending the fun</h2>

<p>By now you might&#8217;ve seen that everybody and their mum complain about ME3&#8242;s ending. That it didn&#8217;t reveal enough details. That it wasn&#8217;t sophisticated enough. That it wasn&#8217;t a perfect match as the conclusion of an epic trilogy. I&#8217;m looking at both my friends Leonhard and Thomas here.</p>

<p>The game basically offers three different endings with two distinct flavors. There are the options to <strong>destroy the reapers</strong>, <strong>merge organic and synthetic life</strong> and <strong>control the reapers</strong> (from best to worst) as well as a distinction if you <strong>saved</strong> or <strong>destroyed the Collector&#8217;s base</strong> in ME2.</p>

<p>Leonhard got the &#8220;mediocre&#8221; ending, also called &#8220;synthesis&#8221; in which organic and synthetic forms of life are merged. In his mind that was actually the best ending considering the outcome for EDI and Joker, who get to continue their relationship, and for life in general, since it seems like a great step in evolutionary terms. <em>Too bad that Bioware doesn&#8217;t agree with this point of view.</em> Therefore this ending isn&#8217;t considered the &#8220;best&#8221; and my friend was upset with the way Bioware handled his view of possible evolution in an imaginary scenario.</p>

<p>I don&#8217;t actually remember what Thomas told me about his choice for the ending but I clearly remember him being disappointed when talking to me about how meaningless your choices were. Although he used some rather ominous terms to describe his findings at that time in order not to ruin my surprise when playing.</p>

<p><del>Personally, I have not yet seen any of the endings, although my <em>Total Military Strength</em> is nearly enough to be able to choose the best ending when the issue arises.</del> Right now I&#8217;ve <a href="http://masseffect.wikia.com/wiki/Shepard#Fate">looked up</a> the possible outcomes and also don&#8217;t consider any option the best.</p>

<h2>Dissolving conflict</h2>

<p>However, I found something else rather baffling. The entire Mass Effect series is a game that &#8211; in my opinion &#8211; is very much about choice. The decisions you make define more or less the state of the galaxy which is a concept I am rather fond of. Sometimes you&#8217;d like to reverse your decisions though. I always found myself being a friendly and peacemaking person when I&#8217;m in Commander Shepard&#8217;s (lady-)boots. The universe in which I live is mostly peaceful and <em>does not</em> try to slaughter each other at every opportunity. I also don&#8217;t shoot every guy <sup id="fnref:girl"><a href="#fn:girl" rel="footnote">1</a></sup> in the head just because I don&#8217;t agree with them. Unless there&#8217;s no other way, but many times there will be another way, for I am a charming person whose charisma has often managed to solve a situation without casualties.</p>

<p>So when I realized that the quarians had gone to war with the the geth and the geth were forced to accept the help of the reapers in order to survive I was displeased, but according to <a href="http://gaming.stackexchange.com/questions/55146/how-do-i-unite-the-geth-and-the-quarians">some research</a> it was possible to keep them from tearing each others&#8217; hearts out <sup id="fnref:geth"><a href="#fn:geth" rel="footnote">2</a></sup>. There was just major problem. I knew I rewrote the geth in ME2 thinking they might be allies during the fight in ME3 <sup id="fnref:heretics"><a href="#fn:heretics" rel="footnote">3</a></sup>. I knew I successfully defended Tali at her trial. The only variable I had to consider was wether I solved the conflict between Tali and Legion in ME2 or sided with one of them. Unfortunately I seem to have done that and there&#8217;s no way my actions in ME3 can make up for that. So I won&#8217;t be able to prevent them from war. However I don&#8217;t want to take sides in this idiotic conflict since I have friends on both sides of the battlefield.</p>

<p>That means I will have to play the whole of ME2 again in order to change one tiny decision. I definitely won&#8217;t change my decision to rewrite instead of destroy the heretic geth since they are a great war asset. And judging from experience a complete run of ME2 with almost every DLC and full completion took me around 17 hrs on Insanity when trying the last time. This should be fun. Unless &#8211; and that&#8217;s the reason I have to do this crap again &#8211; I have too little paragon points again in order to stop Legion and Tali from arguing in ME2. Meh.</p>

<p>On the other hand I might save my the cerberus crew in ME2. <em>Or not, since I enjoy Legion&#8217;s company during all the side missions.</em></p>

<div class="footnotes">
<hr />
<ol>

<li id="fn:girl">
<p>Or girl, for that matter&#160;<a href="#fnref:girl" rev="footnote">&#8617;</a></p>
</li>

<li id="fn:geth">
<p>Make that CPUs for the geth&#160;<a href="#fnref:geth" rev="footnote">&#8617;</a></p>
</li>

<li id="fn:heretics">
<p>They are, but it&#8217;s not a good starting point for peace&#160;<a href="#fnref:heretics" rev="footnote">&#8617;</a></p>
</li>

</ol>
</div>
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		<title>Thoughts</title>
		<link>http://ghostlyrics.net/2012/04/06/thoughts/</link>
		<comments>http://ghostlyrics.net/2012/04/06/thoughts/#comments</comments>
		<pubDate>Fri, 06 Apr 2012 22:03:38 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[game commentary]]></category>
		<category><![CDATA[notebook dump]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1224</guid>
		<description><![CDATA[This time I&#8217;ll just be throwing up some random thoughts. The plan for the Linux Days 2012 of Graz is &#8230; <a href="http://ghostlyrics.net/2012/04/06/thoughts/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p>This time I&#8217;ll just be throwing up some random thoughts.</p>

<ul>
<li>The plan for the Linux Days 2012 of Graz is final. I&#8217;ve discovered that our workshop (with small presentation) will be held before noon. <em>How do I put this&#8230;</em> I don&#8217;t think that&#8217;s going to improve my performance.</li>
<li>I&#8217;ve recently <a href="http://www.trueachievements.com/newsitem.aspx?newsitemid=8001">won</a> a competition over at one of my two preferred Xbox 360 news sources and received two games. I&#8217;ve only looked into <em>JASF</em> yet, not into <em>Birds of Steel</em>. To be honest that might take a while since I&#8217;ve now received my copy of <em>Mass Effect 3</em> and ordered <em>Deus Ex: Human Revolution</em> really cheap.</li>
<li>I&#8217;ll be starting to catch up with my reading starting from Monday and <em>might</em> write a review of Susan Cain&#8217;s <em>Quiet</em>, a book which I think I learned a lot from.</li>
<li>You might find my online playing <em>Mass Effect 3</em> during the next month.</li>
</ul>

<p>But before I jump head first into ME3 I need to elaborate on my initial thoughts of JASF so I won&#8217;t forget to post them.</p>

<p>Before I even begin I want to clarify that I&#8217;m aware of the difference in budget to AAA dogfighter titles like the <em>Ace Combat</em> or <em>H.A.W.X.</em> franchises.<br />
So far I&#8217;ve enjoyed my trip to Genericstan as Razor, a pilot from Generic Western Coalition. I didn&#8217;t pay that much attention to the story since the presentation is occasionally kind of poor. Where triple A titles would&#8217;ve placed a nicely rendered cutscene, JASF &#8211; <em>which I continuously want to spell JANE</em> &#8211; strikes you with a <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/WallOfText">wall-of-text</a>. It&#8217;s not as bad as it sounds though, as the WOT will be read to you by one of the voice actors which uses this accent where I&#8217;m never sure if it just sounds cheesy to me or if it really is. Also they are angry about the aggressive force but on the first opportunity to lash out all you hear is &#8220;glorious president&#8221; this and &#8220;glorious president&#8221; that even though he gave priority to snatching the enemy&#8217;s oil fields instead of disabling their WoMD.<br />
One thing that caught my eye was the jerky scrolling of the WOT, even though it scrolled smoothly when in auto-scroll (voice is reading) mode.
I&#8217;m not quite sure about the latest games from AC and HAWX but the last ones I&#8217;ve played (<em>Ace Combat: Fires of Liberation</em> and <em>H.A.W.X. 1</em>) didn&#8217;t have in-flight loading screens when updating mission objectives. That is an <strong>immersion breaking annoyance</strong>.<br />
There&#8217;s one more thing. I&#8217;m not sure if it&#8217;s my eyes or if it&#8217;s a bug in the game but sometimes it looks if my cockpit doesn&#8217;t have a glass dome. It seems as if my head is out in the open during flight <em>which would be bad</em>.</p>
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		<title>Image Dump: Mass Effect Datapad</title>
		<link>http://ghostlyrics.net/2012/03/21/image-dump-mass-effect-datapad/</link>
		<comments>http://ghostlyrics.net/2012/03/21/image-dump-mass-effect-datapad/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 11:05:54 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[game commentary]]></category>
		<category><![CDATA[notebook dump]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1214</guid>
		<description><![CDATA[Please, let me demonstrate a part of the wrongness of Mass Effect Datapad for iOS. 1 The iPad screen is &#8230; <a href="http://ghostlyrics.net/2012/03/21/image-dump-mass-effect-datapad/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://static.ghostlyrics.net/net.ghostlyrics.images/ImageDump-MassEffectDatapad.png" alt="Mass Effect Datapad" /></p>

<p>Please, let me demonstrate a part of the wrongness of <em>Mass Effect Datapad</em> for iOS. <sup id="fnref:shot"><a href="#fn:shot" rel="footnote">1</a></sup></p>

<ol>
<li>The iPad screen is huge and you are <em>still</em> unable to get 10 updates in there without having the user scroll? This is ridiculous. I&#8217;m reminded of Krystian&#8217;s commentary on <em>Mass Effect 1</em>&#8216;s interface fails.</li>
<li>The + Button links to facebook and twitter? What for? To see more? Why do we even pull @replies without context? Where does this whole screen make any sense?</li>
<li>I especially like the &#8220;Show more&#8221; button. I haven&#8217;t tried it on the iPhone, but on the iPad it isn&#8217;t clickable. It&#8217;s simply text saying &#8220;show more&#8221; without any interaction. Great. /sarc</li>
</ol>

<div class="footnotes">
<hr />
<ol>

<li id="fn:shot">
<p>The Screenshot above is taken from the iPad version.&#160;<a href="#fnref:shot" rev="footnote">&#8617;</a></p>
</li>

</ol>
</div>
]]></content:encoded>
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		<title>RE: Eurogamer about I Am Alive</title>
		<link>http://ghostlyrics.net/2012/03/21/re-eurogamer-about-i-am-alive/</link>
		<comments>http://ghostlyrics.net/2012/03/21/re-eurogamer-about-i-am-alive/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 09:17:56 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Evade & Counter]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1205</guid>
		<description><![CDATA[Tom Bramvell in Eurogamer&#8217;s I Am Alive review: There&#8217;s also a slightly bizarre and incongruous high-score system, which may be &#8230; <a href="http://ghostlyrics.net/2012/03/21/re-eurogamer-about-i-am-alive/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.eurogamer.net/articles/2012-03-06-i-am-alive-review">Tom Bramvell in Eurogamer&#8217;s <em>I Am Alive</em> review:</a></p>

<blockquote>
  <p>There&#8217;s also a slightly bizarre and incongruous high-score system, which may be another attempt to encourage replay value. This isn&#8217;t a game that needs that sort of thing. It would have been nice if Ubisoft Shanghai had had the courage of its convictions, left it out and let the adventure stand for itself. This is about survival. It&#8217;s not about whether I got 100 per cent.</p>
</blockquote>

<p>This makes me want to cry. Didn&#8217;t we <a href="/2012/02/21/deadly-premonition-conclusions/">already establish</a> that leaderboards belong to competitive games, not immersive single player experiences?</p>
]]></content:encoded>
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		<title>Notebook Dump</title>
		<link>http://ghostlyrics.net/2012/03/19/notebook-dump-5/</link>
		<comments>http://ghostlyrics.net/2012/03/19/notebook-dump-5/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 21:23:00 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[notebook dump]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1194</guid>
		<description><![CDATA[Notebook dump incoming. Preparing data stream&#8230; streaming&#8230; Ron sent me [this great video] about how words can make a considerable &#8230; <a href="http://ghostlyrics.net/2012/03/19/notebook-dump-5/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p><em>Notebook dump incoming. Preparing data stream&#8230;<br />
streaming&#8230;</em></p>

<ul>
<li>Ron sent me <a href="http://www.youtube.com/watch?v=Hzgzim5m7oU">this great video</a> about how words can make a considerable difference depending on what exactly is said.</li>
<li>There&#8217;s an adorable letter from a cool, nerdy uncle to his niece <a href="http://blog.unitedheroes.net/archives/p/4396/">introducing her to the internet</a>.</li>
<li>A tipp on lifehacker <a href="http://lifehacker.com/5889485/folder-options-imdb-and-quick-shut-down">mentions</a> that you can click and scroll to change the volume while over the volume tray icon in Windows. Well, that&#8217;s the same for OS X. <em>But I really miss the behaviors of GNOME in that line, because you just need to hover over the icon instead of clicking <strong>and</strong> scrolling.</em></li>
<li>While playing Assassin&#8217;s Creed: Revelations there were a few occasions where I wasn&#8217;t quite sure why the game didn&#8217;t do what I wanted it to do. For some hints about bomb crafting <a href="http://www.gamefaqs.com/ps3/628357-assassins-creed-revelations/answers?qid=302920">this thread</a> at GameFAQs was quite helpful.</li>
<li><em>Pre-Purchase now: Yesterday</em> must be one of the best headlines I&#8217;ve heard in a while. It&#8217;s <a href="http://store.steampowered.com/news/7529/">from Steam&#8217;s feed</a>.</li>
<li>In another cash grab Capcom <a href="http://www.xbox360achievements.org/news/news-11020-Street-Fighter-X-Tekken-DLC-Characters-Already-on-the-Disc--New-DLC-Outfits-Revealed.html">already shipped</a> &#8220;additional content&#8221; on the disk and only sold codes to unlock the content separately. <em>How nice of them</em>. /sarc</li>
<li>I might be visiting the <a href="http://www.mangolds.at/index.php?cmd=s1&amp;id=197">Zero Waste Fest!2012</a> in May.</li>
</ul>

<p><em>processing&#8230;</em></p>

<p>Recently I&#8217;ve read James Swallow&#8217;s <a href="http://www.shelfari.com/books/16728581/Deus-Ex-The-Icarus-Effect"><em>Deus Ex: Icarus Effect</em></a> and Nate Kenyon&#8217;s <a href="http://www.shelfari.com/books/7495373/Spectres"><em>StarCraft Ghost: Spectres</em></a>. Both were excellent sci-fi themed books that fit nicely to the images the video games they belong to painted. Unfortunately I was lazy enough not to read the description of the Deus Ex book before buying which led to me wondering where Adam (the most recent game&#8217;s protagonist) was. Well, the book isn&#8217;t about Adam. It&#8217;s more or less set around the events of the game. Meaning, some of it takes place before the game and some during the game as far as I understood it from not having played the game yet.</p>

<p>In other news the situation at our university is in total disarray right now but I&#8217;ll probably rant about that in a separate post where I need to give vent to my anger.</p>

<hr />

<p><strong>Update:</strong> It seems I had a little problem with the links earlier. Sorry about that.</p>
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		<title>Tribeka: Graz&#8217;s young coffee culture</title>
		<link>http://ghostlyrics.net/2012/03/17/tribeka-grazs-young-coffee-culture/</link>
		<comments>http://ghostlyrics.net/2012/03/17/tribeka-grazs-young-coffee-culture/#comments</comments>
		<pubDate>Sat, 17 Mar 2012 20:36:54 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cuisine notes]]></category>
		<category><![CDATA[Graz]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1190</guid>
		<description><![CDATA[If you&#8217;ve never been to Tribeka while being in Graz, you&#8217;ve seriously missed something. Tribeka is the most famous brand &#8230; <a href="http://ghostlyrics.net/2012/03/17/tribeka-grazs-young-coffee-culture/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;ve never been to <a href="http://www.tribeka.at/">Tribeka</a> while being in Graz, you&#8217;ve seriously missed something. Tribeka is the most famous brand of coffee and in-style café in Graz. It&#8217;s a meeting point for businessmen, students and hippsters alike. The cultural variety of people you&#8217;re going to meet when enjoying your hot beverage or cool juice at Tribeka alone is enough to be impressing alone, but during the day it also manages to leave an astonishing impression of open-mindedness amongst its visitors.</p>

<p>Graz houses three different locations of the Tribeka.</p>

<h3>at the Grießkai</h3>

<p>There&#8217;s one at the Grießkai, which is the bigger one of the two I&#8217;ve yet visited. It&#8217;s lower floor has quite some modern chairs and tables, as well as some high bar-like tables with the corresponding high seats. There&#8217;s a long waiting table and a glass case containing all sorts of delicious treats for a sweet tooth. Usually there&#8217;s already a line of at least two people in front of you even though the waiters and waitresses are always busy. Sometimes maybe a little busy with themselves but this is a case where I really don&#8217;t mind since I feel in this venue that behavior actually even improves the atmosphere.</p>

<p>The upper floor houses a lot more tables and chairs. This is &#8211; combined with the free WiFi (<em>I&#8217;m not using that. At least not without VPN.</em>) &#8211; one of the reasons that I&#8217;ve seen a lot of workers with laptops and tablets there. During the holidays it&#8217;s mainly a students&#8217; meeting point since they&#8217;re not in school. Or pretty much all other days it&#8217;s a healthy variety of university sutdents (more), business people (less) and walk-in customers. I&#8217;m rather sure I&#8217;ve also seen some designers and journalists there according to the stuff on their screens (<em>no, I&#8217;m not gonna pretend I&#8217;m not curious</em>).</p>

<p>You can get that weird feeling sitting there. This belonging and not belonging thing. When you&#8217;re among strangers and know you fit right in there. It&#8217;s definitely an in-café. So actually I&#8217;m still wondering <em>why</em> I get that feeling there. I&#8217;m usually far away from mainstream. Maybe it&#8217;s the fact that the personnel is around my age that makes me feel comfortable there.</p>

<h3>near the Old University of Technology / Mandellstraße</h3>

<p>That&#8217;s the place I visit more frequently than the first place. It&#8217;s not exactly close to my home (about 10 min with the tram) but the closest Tribeka. And since their Hot White Chocolate is mind-bogglingly delicious <sup id="fnref:white"><a href="#fn:white" rel="footnote">1</a></sup> I can definitely imagine being there every day. I mean, I could. I think this place just isn&#8217;t as cozy as the other. There&#8217;s no second floor and the first one is very crammed with tables and seats &#8211; especially during the colder seasons. You might as well sit outside when it&#8217;s warmer or take your beverage with you but I think you&#8217;re losing a part of the style that way.</p>

<p>Nevertheless you may want to consider it when looking for a nice place to sit down for an hour and have a long chat with some friends, like I recently did with Pete and Matthias.</p>

<p>Judging from the amount of laptop users I&#8217;ve seen there I will simply assume there&#8217;s also free WiFi at the place.</p>

<h3>the last refuge</h3>

<p>There&#8217;s also a third venue which I haven&#8217;t visited yet. I may do that sometime in the future and update this article with my thoughts on that.</p>

<h2>conclusion</h2>

<p>Tribeka also has its coffee delivered to several restaurants all over Graz (e.g. the <a href="http://restaurant-rondo.at/">Rondo</a>). These restaurants often display this prominently and proudly.</p>

<p>I might not like coffee at all but I can enjoy a great café all the same. Tribeka is part of the student culture that&#8217;s very prominent in Graz and should therefor be checked out by visitors to get a feeling for Graz&#8217;s coffee culture.</p>

<hr />

<p><strong>Update:</strong> I seem to have some trouble remembering the Markdown syntax lately. This is the second post which had bad links before the update. Even worse, this article was published while it was still unfinished. I&#8217;m terribly sorry for that and pulled it. When you read this it will already be the finished version. Again, I&#8217;m terribly sorry.</p>

<div class="footnotes">
<hr />
<ol>

<li id="fn:white">
<p>I haven&#8217;t been able to enjoy my white chocolate at another place after being mesmerized by Tribeka&#8217;s. It&#8217;s quite a shame.&#160;<a href="#fnref:white" rev="footnote">&#8617;</a></p>
</li>

</ol>
</div>
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		<title>Propeller</title>
		<link>http://ghostlyrics.net/2012/03/11/propeller/</link>
		<comments>http://ghostlyrics.net/2012/03/11/propeller/#comments</comments>
		<pubDate>Sun, 11 Mar 2012 19:25:28 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cuisine notes]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1179</guid>
		<description><![CDATA[I&#8217;ll say the following upfront: I&#8217;ve been a fan of the Propeller ever since Leonhard introduced me to it on &#8230; <a href="http://ghostlyrics.net/2012/03/11/propeller/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll say the following upfront: I&#8217;ve been a fan of <a href="http://www.propeller.co.at/">the Propeller</a>
 ever since
Leonhard introduced me to it on one of my visits to Graz before I even 
considered studying here.</p>

<p>The Propeller is a restaurant whose main target group are students &#8211; a fact 
that can easily be guessed by its location 
<a href="http://maps.google.com/maps?q=Propeller+Kaffeerestaurant,+Zinzendorfgasse,+Graz,+%C3%96sterreich&amp;hl=en&amp;ie=UTF8&amp;sll=37.0625,-95.677068&amp;sspn=60.806372,135.263672&amp;oq=graz,+propeller&amp;hq=Propeller+Kaffeerestaurant,+Zinzendorfgasse,&amp;hnear=Graz,+Styria,+Austria&amp;t=m&amp;z=16">near the Karl Franzens University</a>. It&#8217;s not 
your ordinary dive bar however. The Propeller has something that quite
a lot of student&#8217;s bars miss: class. Make no mistake, you&#8217;re not amongst the
high society there nor are you in some elitist club. You&#8217;re in a laid back 
restaurant that manages to combine class, good food and a relaxing atmosphere
into an ambiance that I enjoy quite a lot.</p>

<p>Leonhard once called it &#8220;an uptown student&#8217;s restaurant&#8221; <sup id="fnref:uptown"><a href="#fn:uptown" rel="footnote">1</a></sup> which 
I think is a pretty accurate description. It&#8217;s perfectly fine to show up there 
with your friends, your family or your date. I can pretty much say that 
everyone I&#8217;ve dragged there has had a good, lasting impression.</p>

<p>For example when my father was in town for a weekend he had dinner with me on 
the first day there and was positively surprised &#8211; <em>I get the feeling that
student&#8217;s restaurants are said not to be particularly great most of the time.</em>
The second day of his visit was spent with his wife and some friends of hers 
eating at a hotel restaurant <em>if I remember that correctly</em>. According to him
the food at the hotel was no match for the Propeller.</p>

<p>I&#8217;ve been there many, many times and there has only been one occasion when I
wasn&#8217;t satisfied. While I can generally recommend their &#8220;Create your own wok&#8221; 
thing I&#8217;d advise you to stay off the shrimps. Not that they aren&#8217;t delicious.
It&#8217;s just my humble opinion that 3 tiny shrimps for 3€ are not really a good 
deal.</p>

<p>Anyway. Most of my visits were for their excellent &#8220;Schuberpfandl&#8221;. This 
highly recommendable dish consists of pork fillet, <a href="http://en.wikipedia.org/wiki/Sp%C3%A4tzle">Spätzle</a>, mushrooms 
and cream sauce and is served in a pan. I am particularly fond of the 
Spätzle-cream sauce combination. <em>Also the amount of food in the pan is exactly
right for my appetite.</em></p>

<p>Recently I&#8217;ve been there with Matthias for one of their <a href="http://www.propeller.co.at/index.php?id=71">specials</a>.
The Indian weeks didn&#8217;t only sound great but also made for an astoundingly
refreshing change from the dishes I usually order there.</p>

<p>While I had the Chicken a la Madrocas <sup id="fnref:mine"><a href="#fn:mine" rel="footnote">2</a></sup> &#8211; marinated with a Madrocas curry
spice mix and aromatic rice &#8211; Matthias ordered the Tandoori Chicken with rice.
We generally agree that the rice was superb and the meat very tasty. Another
thing that&#8217;s important to mention is the quite short time it took for the food
to arrive &#8211; <em>another positivum</em>. While I didn&#8217;t find the lack of additional
side dishes like vegetables or a creamy sauce that bad, Matthias seems to think
that the Tandoori Chicken is not usually served this way. On the other hand we
both agree again that for a theme weeks offering the whole thing was fine.</p>

<p>You may want to check out <a href="http://www.propeller.co.at/">their website</a> for some pictures of the 
location &#8211; <em>If you&#8217;re on a device without Flash, you&#8217;re not missing anything
short of an annoying animated text</em>. I was also quite sad that the link for a
newsletter is not working. When clicking I&#8217;m only presented with a blank page.</p>

<p>I also want to add that since the last 
but one time I was there they seem to have set up separate smoker and 
non-smoker areas which is a huge plus.</p>

<p>One more thing: I&#8217;ve heard a lot about their lunch buffet which seems to offer
a good variety of dishes and is reasonably priced. However I&#8217;ve only once made
it there in time for the buffet in a about two and a half years of studying in
Graz. Unfortunately I wasn&#8217;t in the mood for something big that time and went
with a salad.</p>

<p><strong>Should you visit this place: Yes.</strong></p>

<div class="footnotes">
<hr />
<ol>

<li id="fn:uptown">
<p>mind you, I&#8217;m not sure if I translated that correctly.&#160;<a href="#fnref:uptown" rev="footnote">&#8617;</a></p>
</li>

<li id="fn:mine">
<p>Hühnerfilet Madrocas Art: mit Duftreis mariniert mit 
Madrocas-Curry-Gewürzmischung&#160;<a href="#fnref:mine" rev="footnote">&#8617;</a></p>
</li>

</ol>
</div>
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		<title>Linux Days preparation: Kernel Panic!</title>
		<link>http://ghostlyrics.net/2012/03/10/linux-days-preperation-kernel-panic/</link>
		<comments>http://ghostlyrics.net/2012/03/10/linux-days-preperation-kernel-panic/#comments</comments>
		<pubDate>Sat, 10 Mar 2012 13:09:56 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[app commentary]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1168</guid>
		<description><![CDATA[I&#8217;m already looking forward to this year&#8217;s Linux Days of Graz since I&#8217;ve decided that I&#8217;m going to help with &#8230; <a href="http://ghostlyrics.net/2012/03/10/linux-days-preperation-kernel-panic/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m already looking forward to this year&#8217;s <a href="http://linuxtage.at/">Linux Days of Graz</a> since 
I&#8217;ve decided that I&#8217;m going to help with the amateur course. I&#8217;ve maded that 
decision last year after having attended half of the course which was given by 
Manfred as well as Bernhard and Thomas. Since they had been talking about 
wanting to give a course for intermediate users as well there was lots of room 
for an additional presenter <em>which would be me</em>.</p>

<p>Of course, after having some slight repercussions during last year&#8217;s course
(read: the <a href="http://ubuntu.com/">Ubuntu</a> partner repository not being enabled on a live CD and 
therefor not being able to install <a href="http://www.skype.com/intl/en/get-skype/on-your-computer/linux/">Skype</a> for demonstration purpose) we 
want to make sure we have everything ready and tested twice <em>or even thrice</em>.</p>

<p>However, since my primary machine is a Macbook Air these days, I&#8217;ll have to
prepare something that houses the required Ubuntu installation for the
Linux Days. That basically gave me 3.5 options:</p>

<ul>
<li><a href="https://www.virtualbox.org/">Virtualbox</a> (open-source, except some proprietary extensions <sup id="fnref:ext"><a href="#fn:ext" rel="footnote">1</a></sup>,
free, preferred)</li>
<li><a href="http://www.parallels.com/products/desktop/">Parallels</a> (commercial, complex integration with OS X, 30 day trial)</li>
<li><a href="http://www.vmware.com/products/fusion/overview.html">VMware Fusion</a> (commercial, 30 day trial)</li>
<li>dual booting (not in consideration, rather: <em>use a different machine</em>)</li>
</ul>

<p>As you can easily see the obvious choice was Virtualbox. Usual procedure:
Download, install, install extensions, mount iso, roll. Except for the &#8220;roll&#8221;
part. For some reason the sane defaults didn&#8217;t do it. To enable network access
I had to switch the network options from <code>NAT</code> to <code>bridged</code> to be able to get
a connection.</p>

<p>After having solved that tiny problem I was going to test the installation. I
rushed through the installer&#8217;s questions and went away from my laptop for a 
while only to come back seeing that I was logged out. Unfortunately that only
offered one conclusion: Something bad had happened. I logged in, went to 
<code>Console</code> and found that the Macbook had restarted after a Kernel Panic. Damn.</p>

<p>So I had to consider the other options again. Checking the date gave me a 
little more time however, since the Linux Days would otherwise not be included
in the 30 day trial. I&#8217;ll also try Virtualbox again without Oracle&#8217;s extensions
to see if that works better.</p>

<p><em>Interestingly though Virtualbox seemed to require less resources than older 
versions, since the fan in my laptop wasn&#8217;t constantly running on full speed.</em></p>

<p>Have little doubt. I might not be able to guarantee that this year everything
will work perfect. Nevertheless we will try to prepare everything as well as we
can given that there&#8217;s work for university and us having social lives too.</p>

<hr />

<p><strong>Update:</strong> Fixed typo in title</p>

<div class="footnotes">
<hr />
<ol>

<li id="fn:ext">
<p>All platforms Support for USB 2.0 devices, VirtualBox RDP and PXE boot 
for Intel cards.&#160;<a href="#fnref:ext" rev="footnote">&#8617;</a></p>
</li>

</ol>
</div>
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		<title>RE: Kaspersky about DuQu</title>
		<link>http://ghostlyrics.net/2012/03/09/re-kaspersky-about-duqu/</link>
		<comments>http://ghostlyrics.net/2012/03/09/re-kaspersky-about-duqu/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 12:11:18 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Evade & Counter]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1162</guid>
		<description><![CDATA[Kaspersky (securelist.com) about the unknown code part in DuQu: There are no references to run-time library functions, native Windows API &#8230; <a href="http://ghostlyrics.net/2012/03/09/re-kaspersky-about-duqu/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.securelist.com/en/blog/667/The_Mystery_of_the_Duqu_Framework">Kaspersky (securelist.com) about the unknown code part in DuQu</a>:</p>

<blockquote>
  <p>There are no references to run-time library functions, native Windows
    API is used instead</p>
</blockquote>

<p>After showing that to some of my colleagues one of them managed to make me
laugh quite a bit:</p>

<blockquote>
  <p>Sven: A usable coding language that uses native Windows functions?
    Fascinating. There&#8217;s still hope for their platform. <sup id="fnref:quote"><a href="#fn:quote" rel="footnote">1</a></sup></p>
</blockquote>

<div class="footnotes">
<hr />
<ol>

<li id="fn:quote">
<p><strong>untranslated version:</strong> Eine brauchbare Programmiersprache, die 
native Windows-Funktionen benutzt? Faszinierend, es besteht doch noch 
Hoffnung für die Plattform.&#160;<a href="#fnref:quote" rev="footnote">&#8617;</a></p>
</li>

</ol>
</div>
]]></content:encoded>
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		<title>Artificial prolonging of gameplay time</title>
		<link>http://ghostlyrics.net/2012/03/04/artificially-prolonging-of-gameplay-time/</link>
		<comments>http://ghostlyrics.net/2012/03/04/artificially-prolonging-of-gameplay-time/#comments</comments>
		<pubDate>Sun, 04 Mar 2012 12:55:49 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Assassin's Creed: Revelations]]></category>
		<category><![CDATA[game commentary]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1137</guid>
		<description><![CDATA[The estimated length of a game is something that can often tell you certain things about the genre of a &#8230; <a href="http://ghostlyrics.net/2012/03/04/artificially-prolonging-of-gameplay-time/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p>The estimated length of a game is something that can often tell you certain 
things about the genre of a game, at least that convention was true in the 
past. <em>In the good old times of the Playstation 1 the content length could 
also be estimated by the amount of disks needed, but that&#8217;s another story.</em></p>

<p>Most of the time when there was a discussion about a game&#8217;s length it referred 
to the <strong>time needed for a full run</strong> without loitering and <strong>completion of a 
reasonable amount of sidequests</strong> if existing. This estimate of gameplay 
length was intended as a guide to guess how long they will need themselves. Of 
course, given the tendency that a lot of games incorporate minigames and other 
optional possibilities that guesstimate is rather inaccurate. There&#8217;s nothing 
wrong with that.</p>

<p>What <strong>is wrong</strong> is the tendency of artificially prolonging gameplay time via 
activities that the majority of players won&#8217;t find enjoyable. Often these 
activities feel a bit disconnected from the main gameplay and/or the plot. 
Some of you might argue that this is the way that subscription based games 
<sup id="fnref:sb"><a href="#fn:sb" rel="footnote">1</a></sup> make their money. Artificially prolonging gameplay time may not 
be a nice tactic, but for this kind of service it&#8217;s the standard business 
tactic.</p>

<p>So, what I&#8217;m trying to say is that the artificial prolonging of gameplay time 
is indeed detrimental to a single player game. The more story driven it is the 
more this rule applies.</p>

<p>If you need proof for yourself you can check out Mass Effect 2 (ME2) and 
Assassin&#8217;s Creed: Revelations (ACR). Both of those fall horribly into this 
trap.</p>

<p>ME2 has the minigame in which you are mining for minerals via launching probes 
onto various planets (read: pressing one button over and over again) and 
scanning planets for the minerals (read: moving an infuriatingly slow target 
reticle with the analog sticks or the mouse). Sure, the minigame isn&#8217;t 
necessary to advance the story, but you&#8217;ll need the upgrades for weapons, etc. 
in order not to die.</p>

<p>ACR has even two of those atrocious flaws.</p>

<p><strong>The first is called &#8220;Den Defense&#8221;</strong>. It&#8217;s basically a built in tower defense 
minigame that does nothing in terms of plot nor is it particularly good in 
terms of equipment or monetary revenue. Add to that the fact that the camera 
angle is a pain in the arse and you have something you will want to avoid at 
all costs &#8211; <em>since losing one of those minigames has annoying consequences.</em> 
Furtunately Ubisoft gives you an option to avoid those nearly entirely, making 
them pointless in the process, as <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/5114-Assassins-Creed-Revelations">Yathzee pointed out</a>. <sup id="fnref:fl"><a href="#fn:fl" rel="footnote">2</a></sup></p>

<p><strong>The second flaw is &#8220;Desmond&#8217;s Journey&#8221;.</strong> Aside from the fact that this must 
be Ubisoft&#8217;s try to breath some personality and background into one of the 
most generic, bland and plain boring characters in recent gaming history the 
first person puzzle game sequences suck. They are counterintuitive, 
frustrating and incredibly clunky when compared to the main gameplay. Given 
that they proved to be almost unanimously hated on the Internet I&#8217;m still 
amazed that Ubi thought it a good idea to release
 <a href="/2012/02/29/re-ubisoft-about-the-lost-archive/">additional content which prominently features the game&#8217;s worst mechanic</a>.</p>

<p>Now, I don&#8217;t say that minigames shouldn&#8217;t be done. Rather, my point is that 
the developer should have a clear focus of what makes the game great and how 
the minigames relate to that as well as how to advertise the distracting 
content ingame. Be aware of your strengths and don&#8217;t let the unimportant 
things take more time away than necessary from the core gameplay experience.</p>

<hr />

<p><strong>Update:</strong> Typo correction in title</p>

<div class="footnotes">
<hr />
<ol>

<li id="fn:sb">
<p>mainly MMOs use that practise&#160;<a href="#fnref:sb" rev="footnote">&#8617;</a></p>
</li>

<li id="fn:fl">
<p>requires Flash plugin or site membership&#160;<a href="#fnref:fl" rev="footnote">&#8617;</a></p>
</li>

</ol>
</div>
]]></content:encoded>
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		<title>Multiplayer vs. Immersion</title>
		<link>http://ghostlyrics.net/2012/03/02/multiplayer-vs-immersion/</link>
		<comments>http://ghostlyrics.net/2012/03/02/multiplayer-vs-immersion/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 09:14:42 +0000</pubDate>
		<dc:creator>Alexander Skiba</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[borderlands]]></category>
		<category><![CDATA[game commentary]]></category>

		<guid isPermaLink="false">http://ghostlyrics.net/?p=1129</guid>
		<description><![CDATA[When I am craving content and narration I&#8217;m a very impatient man. I don&#8217;t have time for battles in video &#8230; <a href="http://ghostlyrics.net/2012/03/02/multiplayer-vs-immersion/" class="more-link">Learn more</a>]]></description>
			<content:encoded><![CDATA[<p>When I am craving content and narration I&#8217;m a very impatient man. I don&#8217;t have
time for battles in video games that don&#8217;t serve to strenghten the plot and I 
don&#8217;t want to wait for an event to start or for a slot on a server to be 
available in an MMO. There&#8217;s something that&#8217;s bugging me when I&#8217;m in Multi
Player sessions:<br />
I feel slowed down. More so than necessary.</p>

<p>That&#8217;s not to say that I won&#8217;t enjoy playing a game with friends every once in 
a while &#8211; I do. But the more heavy on story a game is the less I&#8217;m going to 
enjoy playing it with friends. I&#8217;ll give you an example.</p>

<p>I bought <a href="http://www.borderlandsthegame.com/">Borderlands</a> on STEAM when it was discounted from 35€ to 7,5€. I 
did so to play together with Ron and Manuel. Aside from the fact that that was
maybe even half a year ago and I still have yet to play with the latter, I&#8217;ve
completed the story once with Ron, as well as two of four DLC packs. Now did I
enjoy the time? Yes and no.</p>

<p><strong>Yes</strong>, because it was nice having backup in tense situations, having someone
to talk to while fighting through all those hordes of enemies and sharing some
of the best moments of Borderlands is an experience that shouldn&#8217;t be missed.</p>

<p><strong>No</strong>, because I have a hard time waiting for my friend to finish shopping. Or
re-equipping or changing his style of play &#8211; which he does far more often than
I do. <em>I&#8217;m pretty much a constant gameplay wise. I&#8217;ll choose a style that fits
what I want my character to be and stick with it for the game.</em> I particularly
hate the discussions that come up when changing areas.</p>

<blockquote>
  <p>Are you finished yet?<br />
    No.<br />
    Why not?<br />
    Because I&#8217;m not sure which weapon to take.<br />
    Again?</p>
</blockquote>

<p>Aside from me losing my patience from time to time, it was a good time. I&#8217;m 
also rather sure that I have my own weaknesses that I&#8217;m not aware of right now.</p>

<p>The bigger thing that is happening in my brain is an internal argument wether I
do really enjoy this. I&#8217;m very much a Single Player person who&#8217;s sole argument
for playing a game often is the story and not the gameplay. However, for such
a story to have an emotional effect on you, you need to live, or at least feel
the story. You have to be immersed in the fictional world presented to you.
That immersion is lost when you&#8217;re on Teamspeak, Skype, Mumble (name your 
poison) due to the fact that the other person is generally not willing to 
roleplay. To cut a long story short: Someone yelling &#8220;LOL&#8221; into your ear during
cutscenes may very well screw up the experience for you, depending on your own
playstyle and your bullshit tollerance.</p>

<p>And finally: <strong>Stop messing with my targets while I&#8217;m aiming. I hate it when 
its weak points move due to you shooting with a rapid firing weapon.</strong></p>
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